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<title>ecleposs's CGPortoflio Gallery</title>
<link>http://ecleposs.cgsociety.org/gallery/</link>
<description>ecleposs's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>DEMOREEL</title>
	<link>http://ecleposs.cgsociety.org/gallery/720133</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g68/84168/84168_1232307217_small.jpg"><br><br>Download links :<ul><li><b><a href="http://www.cg4me.com/files/cg_films/ecleposs_reel/" target="_blank"> Direct Download (click here)</a></b>,Thanks to <a href="http://www.sanagel.net/" target="_blank"> Michel Habib</a> for hosting<br />
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<br /></li><li><b><a href="http://www.youtube.com/watch?v=FVdL6rNjNVU" target="_blank">youtube (click here)</a></b></li></ul><br />
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software :3dsmax,maya,vue,poser,,matchmover,premire,compust ion &amp; photoshop<br />
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-all the work done by a single (3GH AMD with 1G ram) along with the cameras and chroma set are owned by the agency i work for<br />
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- i did all the work from scratch alone no body else help me of any part of the prosses even the camera shooting(all but the shooting of the first shot-my vfx mattwar entry)<br />
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- i draw the figure on the title<br />
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-the car models (all but the f1 cars) ,the f16 &amp; statues are &quot;models from the wep&quot; but i textured them<br />
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 <a href="http://forums.cgsociety.org/showthread.php?f=154&amp;t=318229" target="_blank"><font color="orange"><b>This animation has 28 comments on CGTalk &gt;</b></font></a>  ]]>
	</description>
	<pubDate>Sun, 18 Jan 2009 13:33:39 +0000</pubDate>
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	<item>
	<title>flesh & cubes</title>
	<link>http://ecleposs.cgsociety.org/gallery/720104</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g68/84168/84168_1232300415_small.jpg"><br><br>i created this image a while ago<br />
in this project i was aiming for the creation of good looking and convincing flesh texture. i gathered the inspiration images over the web mostly from medical sites   <br />
the shaders contains diffuse ,specular and bump layers <br />
the cubes  was manually arranged on the scene i didn't use reactor or any other simulation tech. cause i was aiming for this exact look..it took a while yet i was satisfied with the results .<br />
all 3d work by 3dsmax an the shaders was creating using photoshop.<br />
hope you like it.your c&amp;c are more than welcome <br />
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	</description>
	<pubDate>Sun, 18 Jan 2009 11:40:17 +0000</pubDate>
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	<title>Arabian market</title>
	<link>http://ecleposs.cgsociety.org/gallery/720415</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g68/84168/84168_1232366440_small.jpg"><br><br><img src="http://i468.photobucket.com/albums/rr50/Ecleposs/shade.jpg" border="0" alt="" /><br />
<img src="http://i468.photobucket.com/albums/rr50/Ecleposs/03.jpg" border="0" alt="" /><br />
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I used 3dsmax 6 with the defult scanline render and the raytrace advanced lighting and the only plugin that I use in this project was Digimation Stitch for the cloth, unfortionatly it runs only with 3dsmax5, So i hade to use 3dsmax5 to make the cloth then export it as 3ds to max 6.<br />
I added color balance and blur render-effects in 3dsmax,I also made the ground and some of the goodies in bryce5 and then exported it into 3dsmax6 as 3ds files.<br />
Most of the textures I made it by my self ,I went down strolling old Cairo areas with my camera taking photos, scanned and edited them using photoshop7 to make them textures, and of course there was the standard max textures and some other textures.<br />
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 <a href="http://forums.cgsociety.org/showthread.php?f=30&amp;t=147968" target="_blank"><font color="orange"><b>This Image has 84 comments on CGTalk &gt;</b></font></a>  <br />
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	</description>
	<pubDate>Mon, 19 Jan 2009 06:00:42 +0000</pubDate>
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	<item>
	<title>WIP: Modeling</title>
	<link>http://ecleposs.cgsociety.org/gallery/736113</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g68/84168/84168_1235924242_small.jpg"><br><br>its a work in progress preview for my last personal project. i really hope it ends up well <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
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 <a href="http://forums.cgsociety.org/showthread.php?p=5712574#post5712574" target="_blank"><font color="orange"><b>Discuss This W.I.P. and see more images here on CGTalk &gt;</b></font></a>  <br />
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<img src="http://i468.photobucket.com/albums/rr50/Ecleposs/08.jpg" border="0" alt="" /><br />
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<img src="http://i468.photobucket.com/albums/rr50/Ecleposs/Ecleposs02.jpg" border="0" alt="" /><br />
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<img src="http://i468.photobucket.com/albums/rr50/Ecleposs/07.jpg" border="0" alt="" /><br />
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	</description>
	<pubDate>Sun, 01 Mar 2009 10:17:25 +0000</pubDate>
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